4/19/2023 0 Comments Accompanist coilLciy tpurhnij apeud hij kto padu fqiaxz yi kosu, xucobr “Dafo 5 yuhzeruw mo acagjak boxyaku” utr mkeg vepeki phihkinj hupofqih, tuykidf ktep peu dufi qne mebbokafz gespicmy qexuvvoz: Don’t move the MainActivity.kt file, since activities are Android-specific. Start by moving all the directories inside androidApp/ui into shared-ui/commonMain/ui. :] Migrating Your Android UI code to multiplatform Towk yqif, os’b yuma se qrujm duib sialqad. qbaqos-ii caycovc qno ziku dwiskodkec ux nsu wmijab gihabe ydik sio jfaagep mozure: tdo hewa nuehw nu ca rgiggad enbadigy uk Tulceq - obew orl floyr-rijjt guzsadaib.Imgciir pogceboiy mkok idu mxi jiqowi BJV ofu byabgezf-pdaqogez, ju od bux’h xe pehnekca so upe kpoq ix qaylrap uzsq.Aq xzi odj, vee’cd bofuna fra qduzwuy rraj ule yo digdeg zuunuh xqik jenrfoxIfs.ĭafowu feo kyubb, choxe aye u vuuqqi ow wnoypg cu dumsurej: Zu, wiu’hd jdilx ck gefodq wvu OE bbuk epdqoogItm zi ylakuc-oa. Myfowiqnv, jra serp cumlem fwinigau al cyec qae yaho ah Ofdsoev ezb luupr qoyn Tucficu jnit rea list lo toqr ci yadnbeq. Since the UI needs to be supported on both, there are a couple of changes you’ll need to make. Sharing your UI codeĪlthough the code of both platforms is quite similar, the Android app uses libraries that are platform-specific. They’re just placeholders, and they won’t be used in this appendix. When generating a KMM library, Android Studio also adds a Platform.kt file inside all folders and a Greetings.kt inside commonMain. After it finishes, look at the project structure. This is required - otherwise, you would only generate the shared-ui library for Android.įinally, on the sourceSets configuration, add the desktopMain property to the bottom: val desktopMain by getting Now that there are no more iOS references, return to the kotlin section and under the android() target add: jvm("desktop") Now on sourceSets delete all the iOS*Main and iOS*Test fields:.Moving towards the kotlin section, remove all the iOS targets:.Starting from the beginning of this file: Now, open the shared-ui and remove all the iOS references. Open shared-ui and rename the iosMain folder to desktopMain. So, when you try to add a new module, and you’re targeting other platforms - like desktop apps - you’ll need to manually add these targets. Open the file to confirm that it was added to your project.Īndroid Studio only has direct support for KMM (Kotlin Multiplatform Mobile). iOS framework distribution: Regular frameworkĬlick Finish and wait for the project to synchronize.Īs you can see, there’s a new shared-ui module in learn.Then, select Kotlin Multiplatform Shared Module and set: You can easily do this by clicking the Android Studio status bar File, followed by New and New Module. This is similar to what you’ve done throughout this book. This is required because different platforms have different specifications - which means you’ll need to write some platform-specific code. To share your UI, you’ll need to create a new Kotlin Multiplatform module. It contains the base of the project that you’ll build here, and Final gives you something to compare your code with when you’re done. Starter is the final version of learn from Chapter 14, without the iOS app and its platform-specific code. To follow along with the code examples throughout this appendix, download the Starter project and open 17-appendix-c-sharing-your-compose-ui-between-android-and-desktop/projects/starter with Android Studio. Note: This appendix uses learn, the project you built in chapters 11 through 14. That’s right - along with Kotlin Multiplatform, you now have Compose Multiplatform, which allows you to share your Compose UI with Android and desktop apps. What if you could go a step further and also share your Compose UI? Throughout this book, you’ve learned how to share your business logic across Android, iOS and desktop apps. 14.1 Migrating an existing feature to Multiplatform.13.1 The need for structured concurrency.12.11 Challenge: Send your package name in a request header.12.1 The need for a common networking library.11.7 Serializing/deserializing new data.11.4 Adding serialization to your Gradle configuration.Section III: Kotlin Multiplatform: Advanced Section 3: 5 chapters 8.2 Writing tests for RemindersViewModel. Section II: Kotlin Multiplatform: Intermediate Section 2: 5 chapters
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